Thursday, 25 December 2014

Free Internet to Mobile Calls in Urdu & Hindi Video Tutorials

Free-Mobile-Calls-in-Urdu

how-to-recover-your-lost-partition-very-easily-in-urdu-tutorial

download
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Saturday, 29 November 2014

how you can earn 100+ euro free in a month

GET 2EURO DAILY FREE!! ONLY FOR CLICKING 2 IMAGES!! GET YOUR PAYMENT IN PAYPAL OR Skrill!! 
Guys, this site is absolutely free joining in.
This includes daily 2 image clicking get 2 EURO. Daily 2 to barely 2 minutes image click takes time. 1 EURO is equal to approximately Rs.130/-, you will find everyday Rs.260/of EURO-2. I.e. month you Rs.7, 800/+ can earn without referral. And can earn even more by making referrals. If you make more referrals you can Earn Daily  2 euro to 12 + euro  payout  PAYPAL, SKRILL, and is in the BANK.
Guys, first of all go on www.whitepinsplus.com then tell us who were in the bottom image, click the flag you're of that language will be English. Provided below for larger view click on the image.


Signup for free below were set forth in the image, click on.

Friends, then register by typing in your details page will open-bottom image were set forth in option you my email id-  ahmadkamran167@gmail.com
And register. (recommending a friend mail)

Guys, then you first login www.whitepinsplus.com login/down image according to a small window will open select the option in the bottom image were revealed in the press by cardona. Provided below for larger view click on the image.
Friends, now if the language is changed then can click on the flag of the us once, that language will be English.

Now on the right side (right side) bottom showing a red X will make her do some work on your bottom. See below image.
Do your work as you click the next tab at the bottom of the image will open the site, like this is the same email and password and login that you had when you login to whitepinplus.com.

Guys, this site will let you login as soon as the image you clicking on a image which you right click the image and other images began, will disappear.

Friends, then two image engine, if you then click on one of the images that you find OK.



Friends, daily click images as show on TODO. The bottom image is mentioned in the TODO: 2. So that means you have to click 2 images. When you click an image will not be so there will be written on the TODO: 2 when you will click a image so there will be other TODO: 1 image will be deleted even after you click. — — — — I.e. is written as the number you guys TODO the same image to click. After the close the tab. Then, reload the page by visiting the whitepinplus.com site. That was showing red X scar now marks the appearance of his Green would look right. Do you work everyday just so little.





Guys, when you register the email id whitepinplus.com was cast on will a mail like below image. Can also check spam mail folder. In this mail you have to verify your identity within 30 days



Verify your identity-related friends, to go to the my profile option of the proofs below were set forth in option 1 image in the upload personal data is also





SKRILL का PAYMENT PROOF --



PAYPAL का PAYMENT PROOF --


  my email id: ahmadkamran167@gmail.com
And register. (recommending a friend mail)
For more information contact-+ 923126329290
skype id: kamran.ahmad282
Get your payment on 91th day!

GET 2EURO DAILY FREE!! ONLY FOR CLICKING 2 IMAGES!! GET YOUR PAYMENT IN PAYPAL OR Skrill!!
Open this site--  
& 1st change the language clicking the flag. 
You can see sign up OR register option here.
Enter my email id in sponser space means recommending a friend mail box.
Type my Email address in this site that email is referal link so must write my email address -- ahmadkamran167@gmail.com
After login go to-- Right side at bottom—do your work OR “Now do work” option. 
and now same username and passward enter here Login again.
click any 2 images daily!! You can see your commission in Euro per week.
Just see the youtube Mr. Emanuele Melchionda.
Here is an tutorial from Emanuele Melchionda.
Send your id proof & address proof   within 30 days!! OR
You can attach your national identity card(N.I.C) OR Another card  here—go to www.whitepinsplus.com login & click “Edit profile”—“personal data1”--- “start verification”—attach file one by one clicking—“select document”.
You can set your paypal id or skrill id here—go to “Edit profile”—“Personal data2”—select paypal or skrill & click save option
Note-You can make your first withdrawal into your paypal or skrill after 90 days. Minimum withdraw 20 Euro on every 5th or  20th.
kamran ahmad
ahmadkamran167@gmail.com
 

Tuesday, 4 November 2014

tricks to Earn 300 to 500$ or bitcoin with bitlanders

Earn 300 to 500 $ with bitlanders

 
What is bitlanders
          
   Bitlander is a site of bitcoin. Bitcoin is a currency type. 1 bitcoin rate is 400$ minimum, you can earn money with simple method. This site have no personal rule. This site design for help of the poor people. You can minimum amount payout of 0.2 bitcoin mean 80$. Join this site and earn money.

How can I do work
This site like a media site. just like Facebook 

Follow these step

   First you Register Bitlanders ( Click Now ) and after register
Update Some Photo , Micro comment and  video (maximum video durition 5 min )
Share your profile another social media  Facebook,Twitter etc
For Good Profit Subscribe members more daily  and ask for subscribers 
You need maximum subscribers 5000 to earn good profit
For More Information 

Contact me On Skype id  kamran.ahmad282

New Science of forex Trading Rapid Trade Finder System


New Science of forex Trading
Rapid Trade Finder System


By // newscienceofforextrading.com
       Toshko Raychev

 
LONG ENTRY RULES: 
1. Cloud is colored Blue showing an uptrend going on at the moment.
2. Price falls towards the blue cloud and touches/penetrates it, or better closes in it.
3. Long entry is opened when white arrow appears.
4. Stop Loss goes a few pips below the entry white arrow.
5. Take Profit is set to 1 or 2 times the Stop Loss amount.
6. Or the Stop Loss can be trailed behind the lower cloud band until it is hit. 

SHORT ENTRY RULES: 
1. Cloud is colored Red showing a downtrend going on at the moment.
2. Price climbs towards the red cloud and touches/penetrates it or better closes in it.
3. Short entry is opened when yellow arrow appears.
4. Stop Loss goes a few pips above the yellow entry arrow.
5. Take Profit is set to 1 or 2 times the Stop Loss amount.
6. Or the Stop Loss can be trailed behind the upper cloud band until it is hit. 

As you can see, this system is simple to use, yet very powerful and profitable.I enjoyed creating and using it and hope you will too. It works well with Price Action trading. This system is good for Binary Options too. Choose your broker by checking Binary Options brokers review.
You can use it on all currency pairs and timeframes, but try avoiding the high-impact news releases before entering your trades. 


Free Download

Moving Averages: What Are They?

Moving Averages are technical tools designed to measure the momentum and direction of a trend. The idea behind their creation is simple. Price action is thought to fluctuate around the average value over a period of time, and we can expect to be able to the represent the market's momentum by calculating if the current prices are above or below the market's average value. But since the total length of the time period that must be included in the calculation of the average is too large (are we going to begin in 1980, or the year 2000 while computing our time series?), we pick the period arbitrarily, and update the average as time progresses.

Why Should I Use Moving Averages?

Moving averages are some of the most useful and effective gauges of market action in a trending market. Crossovers, divergences, as well as trends of the moving average itself can be used to analyze and crystallize the signals that can be distilled from the market action, which can then be used to help us make future decisions about our trades.

Types of Moving Averages

There are a large number of moving averages available for traders. Some of them are:
Simple Moving Average
The simple moving average is the most basic of these tools. It simply sums up the cloaisng prices over a specified time, and divides them by the duration of the period, reaching at the value of the indicator. No weighting is used, and no smoothing factor is applied.

Exponential Moving Average

The exponential moving average is one of a number of different moving average types that gives greater value to the most recent prices. As its name implies, the weighting is done exponentially. In other words, as we move to the left on the chart (towards past values), the weighting that they receive in the computation of the MA decreases rapidly (faster than it would be in a linear progression), and the most recent prices are far more significant, as a result, in determining the value of the indicator.

Smoothed Moving Averaged

The smoothed moving average is similar to EMA, except that it takes all available data into account. The earliest price values are never discarded, but receive a lower weighting, and possess a smaller role in determining the value of the indicator. As its name hints, the smoothed moving average is mostly used to smoothen the price action, removing short-term volatility, allowing us a better understanding of the long term momentum of the market.

Linear Regressed Moving Average

This moving average is similar to the MA, except that the weighting factors are linear, not exponential. For example, the price of the earliest period (n) is multiplied with 1, the following, more recent period (n-1) is multiplied by a factor of, 2, and the next one is multiplied by 3, and so on, until we reach the present timeframe. In this context, the most recent prices receive greater emphasis, and the latest fluctuations, rises or falls are depicted with greater clarity, aiding trade decisions.

Using the Moving Averages

Although there are almost countless improvised, and professionally created strategies based on moving averages, there are three typical methods that lie at the basis of most of the strategies and methods.

Crossovers

Crossovers arise when the price rises or falls below the moving average, signaling the end or the beginning of a new trend. Crossovers are some of the most common occurrences in technical trading, and as such, do not grant us a great deal of predictive power in the evaluation of the market action. They are used best in combination with other tools and techniques when we seek to evaluate the price action with greater confidence.

Moving Average Trends

Apart from trends in the price action itself, the moving average can also have its own trend at times. It is possible to take advantage of these trends for determining entry/exit points. Although not as reliable as the price trend itself when used alone, it can be an efficient way to confirm the price action when used in combination with it.

Divergence/Convergence

A divergence occurs when the trend is in ascendance, but the moving average is descending. A convergence happens when the market trend is bearish, but the moving average contradicts it by registering higher highs. These events are thought to signal a future reversal. When the price action is contradicted by the indicator values, the expectation is that the market is about to run out of energy, and it may be a good time to open a counter-trend position. It is important to remember that timing is very uncertain in all these formations, and that the anticipated reversal may never occur. Especially in strong trends, it is common to observe divergence/convergence phenomenon arise regularly without leading to any significant reversal. Still, it is the rarest, and most popular technical configuration preferred in the interpretation of a moving average.

MA Hopping

We use this term to define a method of trading in which MAs of different periods are used as successive resistance levels for the price action to breach. For example, we expect an ongoing trend to first breach the 1-hour, then the 3-hour, then the 10, and 40-hour moving averages in succession, and may choose to open a position at each of these successive indicators. Since we anticipate continuity between levels indicated by these MAs, we will maintain our positions as the price hops, so to speak, between them.
We'll examine each of these methods as we discuss each moving average type in its own article. To learn more about how these calculations are performed you are invited to visit the relevant page.

Conclusions

The main weakness of the moving average is its lagged nature. In many cases, and especially for short term fluctuations, by the time a moving average captures a market event, it may have already ended. The moving average will only note a developing market pattern after it has been set up convincingly, and if the pattern is short-lived, it will not be possible to trade it, and we may suffer from whipsaws as well.
The strength of this indicator type is its ease-of-use, clarity, and simplicity. They can be easily incorporated into any overall strategy, and it is also possible to devise methods exclusively through the usage of the moving average as well. The great versatility of this indicator type makes it a valuable addition to any trader's arsenal of technical tools, regardless of trading style, or the preferred market type.

Friday, 16 May 2014

computer game mario kart 8 reviews

Everyone has fond memories of the Mario Kart series" reads a blurb in the review materials for the eighth game in the series. Until now, I really didn't.

Mario Kart was never my game. When Super Mario Kart was released for North American Super Nintendo systems in 1992, I was already in love with another Nintendo EAD-developed racing game featuring high-tech Mode 7 graphics — the progenitor of the futuristic racing sub-genre, F-Zero. In the heart of a science fiction-loving teenager, a super-flattened Mushroom Kingdom was nothing compared to the flickering electronic cityscapes of the year 2560.

So instead of playing Super Mario Kart or Mario Kart 64, I was playing MegaRace, Wipeout, Extreme-G and Jet Moto. While my friends were forming two-man teams for Mario Kart Double Dash!!, I was playing... well, more Wipeout.
That's not to say I don't appreciate the appeal of the series. I've dabbled with each iteration of Mario Kart over the past couple of decades. It's just the closest I get to a fond memory is sitting in the bathroom playing Mario Kart 7 on the 3DS and marveling over how, despite daring new additions like underwater segments and gliding, it didn't feel much different than every other Mario Kart game I'd played.
I'm not attempting to incense the franchise's fan base. I'm merely establishing a baseline, so when I say that Mario Kart 8 feels different, readers can appreciate what a profound statement I am making. Within seconds of starting my first race, I could tell this was more than just plain old Mario Kart with fancy HD graphics.

In the past I've struggled with Mario Kart driving controls, struggling to grasp the correct timing of the series' signature drift and boost system. Moments into my first run through the game's first track, Mario Kart Stadium, I was powersliding around corners like a semi-pro.

Vehicle handling is more intuitive than ever before, and adjusting from a wide-sliding kart to the tight cornering of a motorbike is just a matter of taking a quick test drive around a track. For a relatively novice player the learning curve is incredibly short, which breeds the confidence needed to take on tougher tracks at higher difficulties. Never in my history with the series have I tore through all of the courses (16 new and 16 revamped classics) with such enthusiasm.

It helps that the new batch of tracks has been designed with the game's new anti-gravity feature in mind. When the road goes sideways, turns upwards or spins upside-down, karts are transformed into high-tech anti-grav vehicles, and suddenly I'm enjoying the best of both worlds — futuristic hover-craft racing with some of the industry's most iconic characters. It's exactly the tweak to the standard formula I was looking for. I only wish the 16 updated classic tracks made more use of it.

Aside from the perfect arcade-style vehicle handling, ultra-inventive course design and the sharp visuals, Mario Kart 8 doesn't do much to change up formula established in previous games. There are eight cups to challenge — four featuring brand new tracks and another four consisting of revamped tracks from previous Mario Kart games. As per usual there are three racing classes, 50cc, 100cc and 150cc, each faster and more challenging than the last.

Racers greedily snatch at power-up boxes filled with devious devices designed to ensure that no lead is every substantial enough that it couldn't be stolen away in the blink of an eye. Annoying armaments like the red and spiked turtle shells return, with a few new ones thrown in for good measure. I particularly enjoy the rare Crazy 8, which spawns eight power-ups at once that can be fired off in quick succession. It's saved my bacon on more than one occasion.

Vehicle handling is more intuitive than ever before
Computer controlled racers are as brutal as ever in the higher classes, and while new power-ups and enhanced handling make it slightly easier to dodge their slings and arrows, it not enough to keep me from yelling inappropriate words at my innocent television screen. They're annoying, yes, but they also making playing alone much more dramatic.

One shouldn't seek respite in the games various online multiplayer modes either. Even in its pre-release state, the competition (when I could find it) was fierce. As I was being knocked to the rear of the pack again and again while battling against real people from around the globe, I found myself wishing massive lag spikes upon my competitors. Unfortunately the online races were annoyingly lag-free, and my greatest triumph was against a person who I am convinced was AFK the entire race.

Thankfully Mario Kart 8 allows for custom multiplayer sessions, giving players the ability to ban the most annoying power-ups (most of them), stripping away the element of luck in favor of pure skill. I sadly did not get to participate in an online tournament, but I was impressed by the options for setting one up. Using a simple interface, players can schedule weekly or daily tournaments with relative ease, which I'm sure will come in handy once everyone else is playing.

The only downside to online multiplayer (and multiplayer in general) was Mario Kart 8's Battle Mode. Traditionally held in custom-crafted arenas, the balloon-popping competitive game mode is instead played on normal circuit tracks. Players drive around in circles, hoping to run into someone that's not driving rapidly in the opposite direction. They hardly do. The tracks are so large and winding they'd be lucky to see another person more than once or twice in a given round. It's horribly tedious, borderline unplayable.
Mario Kart 8 is more than just a pretty face, but damn what a pretty face it's putting forward. Some of the screenshots Nintendo released earlier this year were so gorgeous, many felt they were bullshots, more attractive than the game could possibly be. I'm pleased to report that, while they might be taken from an angle players might never see in-game, this what Mario Kart 8 really looks like.
And it looks even better in action. Hair, facial and otherwise, flutters in the wind as the characters race along the track. Each track is filled with so much animated detail they're almost characters in their own right. This is one of the best-looking games on the Wii U. It makes me wonder what would happen if Nintendo started sharing the secrets of making pretty games on its consoles with third parties.

Nowhere is the game's stunning beauty more evident than in Mario Kart TV, a special area where players can edit and share their race replay footage with the community. The player's most recent 12 races are automatically saved, ready to be teased with a painfully restrictive editor and thrust forth into the world.
Each track is filled with so much animated detail. This is one of the best-looking games on the Wii U.
I'd barely even call it an editor. Players can choose to fucos on specific characters or events during the race, set the clip's run time, turn off sounds and/or music, and that's about it. You can't clip a few seconds, or change the camera angle. You can slow the playback down (which looks amazing), but you can't save a slowed-down clip for sharing.

I understand Nintendo likes to keep things simple and accessible, but an advanced menu for those unafraid of video editing would have been nice. Still, the fact that I am invested enough in this game to care about video editing tools speaks volumes about my appreciation.

"Everyone has fond memories of the Mario Kart series." Like the time I sat on the couch with my two-year-old twin boys, revving the engine of Shyguy's motorbike as they counted down "Three, two, one, Go!" in unison. Or staying up until two in the morning, flipping through my highlight reels, making Mario jump a chasm again and again in slow motion. Or the moment I realized that, thanks to wonderful design, tight controls and exquisite visuals of Mario Kart 8, I finally had fond Mario Kart memories of my own.